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The Inquisitor: A Mediocre Detective Game That Holds Your Hand Tight

Step into the thrilling world of The Inquisitor, where you play as Mordimer Madderdin, the detective who never really needs to detect anything. In this medieval setting, you’re on a mission to solve mysteries in a town called Koenigstein, and boy, does the game want to make sure you never miss a beat.

The plot starts strong with an alternate history where Jesus Christ is a conqueror, but any hopes of your choices making a difference quickly fade. The game loves to guide you through investigations with the finesse of a GPS, leaving little room for actual detective work. It’s like playing Where’s Waldo, but Waldo is always highlighted in orange.

Sure, you get to interrogate people and make choices, but good luck figuring out the consequences. The Unworld segments, meant to add some spice, end up being as challenging as a Sunday stroll, once you realize you can just sprint through them.

Combat? Please. Enemies can’t keep up with your button-mashing skills. It’s less of a duel and more of a one-sided beatdown. The game occasionally forgets its abilities, leaving you praying for something more engaging.

In the end, The Inquisitor is like a detective game on autopilot. It promises intrigue but delivers a guided tour through a medieval town where you’re just along for the ride. If you’re looking for a real detective challenge, maybe try finding Waldo in a crowd without the orange highlight.

 

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